1.5.0 Patch Notes
Final Season 5 Patch Notes
Season 5 will launch August 6th and we already received the 1.5.0 Patch Notes.
Infernal Hordes
- Distinct audio queues have been added to signal the beginning and end of a wave.
- The number of waves has been tuned.
- Tiers 1-3: 6 Waves
- Tiers 4-5: 7 Waves
- All other tiers remain unchanged.
- The wave timer has been reduced to 60 seconds.
- The number of Monsters encountered has been generally increased across the board.
- The Health Pools of the Council and other Bosses have been reduced.
- Infernal Compasses can now be acquired more frequently and through more means.
- Tier 4-5 Compasses can drop in High Tier Nightmare Dungeons.
- Tiers 4-8 Compasses now naturally drop in high tier Pit runs.
- Tiers 4-8 Compasses will now rarely drop in Helltide and from Whisper caches after completing these tiers of Nightmare Dungeons or Pits. (Ex: Tiers 4 and 5 Compasses can drop in Helltide and Whispers after completing Nightmare Dungeons of Tier 75 and 100 respectively).
- Infernal Compasses can now be crafted at the Occultist. They cost Forgotten Souls and Sigil Powder. Additionally, Compasses can now be salvaged for Sigil Powder.
- The drop rate of Compasses within the activity itself has been increased.
- Rewards from chests have been significantly increased, and the price of all chests have been decreased.
- The drop rate for Abyssal Scrolls has been increased.
- Common Herbs and Angelbreath have been added as potential drops. The drop rate for Shattered Prisms has been reduced.
- Defeating the council has an additional, guaranteed drop of Aether that scales with tier.
- Shocktroopers, Aether Masses, Hellseekers, and Soul Spires now drop more Aether.
- Pets now can pick up Aether on the ground.
General
- Weakness no longer Executes all enemies at any health.Exploit
- Previous: Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.
- Now: Lucky Hit: Hitting a vulnerable enemy has up to a 60% chance to increase your damage by 1%[x] for 25 seconds, up to 25%[x]. At 25 stacks the bonus remains for 6 seconds then expires.
has been reworked and given a new name. A part of its power was introduced to be inherent for
. See below in each relevant section for more info.Cataclysm- Drop rate for Legendary items in Helltide has been improved for monsters higher than Level 100.
- We have made numerous other updates to Helltide. See below for more details.
- Previously, only the player who opened the Pit would receive the full amount of Masterworking materials. This penalty for other party members has been removed.
New Items and Tempering Recipes
The Alchemist Control Rogue Temper Manual will not be available in Patch 1.5.0. It will return with Patch 1.5.1.
All Classes
Tempering Recipes
Worldly Finesse - Offensive
- +X% Critical Strike Damage
- +X% Vulnerable Damage
- +X% Overpower Damage
- +X% Ultimate Damage
Barbarian
Legendary Aspects
- Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.
Tempering Recipes
Slayer's Finesse - Offensive
- +X% Vulnerable Damage
- +X% Bonus Damage against Injured
- +X% Bleeding Damage
Druid
Unique Items
Mjölnic Ryng – Unique Ring
While
is active, you gain unlimited Spirit and deal 40-100%[X] increased damage.Cataclysm
Legendary Aspects
- Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.
Tempering Recipes
Ultimate Efficiency - Resource
+X%
Cooldown ReductionCataclysm+X%
Cooldown ReductionLacerate+X%
Cooldown ReductionPetrify+X%
Cooldown ReductionGrizzly Rage
Necromancer
Unique Items
Bone Prison traps a larger area and fires 20-35
at enemies trapped within. Increase your Maximum Essence by 2 for 8 seconds each time these Bone Splinters hit an enemy.Bone Splinters
Legendary Aspects
Casting
's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.Golem
Inexorable Reaper's - Mobility
- now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.Sever
- Gain 20-35% Evade Cooldown Reduction.
You can now Evade during
, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.Blood Mist
Imprisoned Spirit's - Offensive
When Bone Spirit explodes inside a
, it explodes an additional time, dealing 40-70% of normal damage.Bone PrisonBone Spirit now prioritizes enemies inside a
.Bone Prison
Tempering Recipes
Necromancer Wall - Defensive
Skill Ranks of
Necrotic CarapaceSkill Ranks of
Drain Vitality- Minion Damage Reduction
- Chance for your Minion Attacks to Fortify you for 3% Maximum Life
Rogue
Unique Items
- grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.Dark Shroud
Legendary Aspects
- Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving
3020 meters, you spawn a Healing Potion.
Galvanized Slasher's – Resource
- Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by
10-2515-30.
Of Iron Rain – Offensive
- has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.Smoke Grenade
Breakneck Bandit's – Offensive
- dealsFlurry
15-30%25-40% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.
Mired Sharpshooter's – Utility
- is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.Caltrops
Tempering Recipes
Subterfuge Expertise
Increased
damage.Smoke GrenadeIncreased
Size.Smoke GrenadeIncreased damage for each
Shadow.Dark Shroud- Increased damage on Next Attack after entering Stealth.
Rogue Persistence
Increased Maximum Life Percentage gained while
is active.Dark Shroud- Increased Maximum and All Resistance Percentage for 5 Seconds from Health. Potions.
Increased Skill Ranks of
.Second WindIncreased Skill Ranks of
.Aftermath
Sorcerer
Unique Items
- alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes forChain Lightning
(270%-570%)(150%-600%) Lightning damage. - expires if you don't have enough Mana for it to drain.Chain Lightning
Legendary Aspects
- Gain 5-15% increased Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in 8 seconds.
Gain the
Enchantment for free.Flame ShieldWhen
activates, Meteorites fall around you dealing (50%-70%) Fire damage.Flame Shield
- Chain Lightning
has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets. - has a 25% chance to deal 50-80%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.Chain Lightning
- Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per Element.
- At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.
- Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.
Tempering Recipes
Dis
- +X% chance to cast an additional Charged Bolt (moved from Shock Augments)
+X%
size (moved from Shock Augments)Teleport+X% chance for
to swipe twiceArc Lash
Conjuration - Weapon
+1-2
Heads on Cast.Hydra- X% chance for another Ice Blade on Cast.
X% chance for another
on Cast.Lightning Spear
Conjuration Fortune - Utility
+X%
Lucky Hit Chance.Hydra- +X% Ice Blade Lucky Hit Chance.
+X%
Lucky Hit Chance.Lightning Spear
Elemental Control - Utility
+X Skill ranks to
.Convulsions+X Skill ranks to
.Snap Freeze+X Skill ranks to
.Crippling Flames
Existing Tempering Recipe Additions
+X Skill ranks to
- Added to Sorcerer Motion.Conduction+X
Duration - Added to Frost Cage.Ice Armor
Balance Updates
Barbarian
Skills
- Adjusted functionality: After bashing enemies 4 times, your next Bash will Clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.
Enhanced
- Adjusted functionality: Clobbering an enemy grants you 20% Maximum Life as Fortify.
Battle
- Adjusted functionality: Clobbering an enemy generates an additional 10 Fury.
Enhanced
- Vulnerable duration increased from 3 to 5 seconds.
Combat
- Damage Reduction increased from 3% to 4%.
- Maximum stacks increased from 4 to 5.
- Buff duration increased from 3 to 6 seconds.
Combat
- Berserking duration increased from 1.5 to 3 seconds.
- Damage increased by 10%.
Violent
- Damage bonus to Vulnerable increased from 25% to 30%.
Furious
- Fury gain increased from 4 to 5, and maximum Fury gain increased from 20 to 25.
- Damage Increased by 10%.
Furious
Previous –
gains 2% Critical Strike Chance for every 10 Fury you had when using it.Hammer of the AncientsNow –
gains 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knock Down enemies for 1.5 seconds.Hammer of the Ancients
Violent
- Damage bonus increased from 30%[x] to 40%[x].
- Damage increased by 15%.
Enhanced
- Stun chance increased from 20% to 35%.
- Stun duration increased from 2.5 to 3 seconds.
Violent
- Base Berserking duration increased from 2 to 3 seconds, and bonus duration increased from 3 to 5 seconds.
Tactical
- Fury gain increased from 40 to 60.
Enhanced
- Barrier amount increased from 20% to 25% of maximum Life.
Tactical
- Fury gain when taking damage increased from 3 to 6.
- Cooldown reduced from 13 to 9 seconds.Charge
Passives
- No longer requires Two-Handed weapons.
- Fury gain from Basic Skills increased from 10/20/30% to 12/24/36%.
- Maximum Health reduced from 6/12/18% to 5/10/15%.
- Fortify gain increased from .4/.8/1.2% to .6/1.2/1.8% of Maximum Life.
- Stun duration reduced from 3 to 2 seconds.
- Bonus damage reduced from 75%[x] to 35%[x].
- Bonus damage reduced from 100%[x] to 45%[x].
- Bonus damage per weapon type used reduced from 12%[x] to 8%[x].
- Bonus damage while all three bonuses are active reduced from 20%[x] to 10%[x].
- Bonus Attack Speed while all three bonuses are active reduced from 20% to 10%.
- Previous - When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 140%[x] of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 85% Bleeding damage over 5 seconds.
- Now - When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%[x], then by 100%[+] of your Critical Strike Damage. Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds.
Legendary Aspects
- Frequency increased from every 40-25 seconds to every 30-15 seconds.
- Now pulls in new targets three times as frequently.
- No longer requires a Lucky Hit, and now always triggers.
Of Sundered Ground
Previous - Every 25 seconds, your next
cast is guaranteed to Overpower and deals 10-25% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.UpheavalNow – Every 20 seconds, your next
cast is guaranteed to Overpower and deals 15-30% increased damage. Critical Strikes with Upheaval against Elites reduce this timer by 1 second.Upheaval
Of Ancestral Force
Previous -
quakes outward and its damage is increased by 2-17%.Hammer of the AncientsNow –
quakes outward for 5-20% increased damage. This bonus is doubled against Bosses.Hammer of the Ancients
Unique Items
Gohr’s Devasting Grips
Explosion size is now affected by increases to
’s size.Whirlwind
Paragon
- Now bonus Bleeding damage now caps at 45%.
Weapons Master Legendary Node
- Fury gain increased from 4% to 8% of Maximum Fury.
Bloodfeeder Glyph
- Critical Strike Chance bonus against Bleeding enemies increased from 5% to 10%.
Dominate Glyph
- Time between guaranteed Overpowers reduced from 30 to 20 seconds.
Executioner Glyph
Damage bonus while wielding a
increased from 10%[x] to 15%[x].Polearm
Tempering
- Cleave (Furious Augments) reduced from 85/95/105% to 15/17.5/20%.Bash
The Barbarian
Manual and its augments have been removed.Protection- Duration moved from Barbarian Innovation (Utility) to Bleed Augments (Weapon).Flay
Druid
Passive Rank bonus for
affix added to Amulets.Clarity- Now gain 25% more increased Skill Damage from their primary Core Stat.
- Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.
Skills
Damage per hit of
increased from 37.5% to 70%.Landslide- Damage area increased from 1.5 to 2.
- Doubled the number of pillars.
- Total damage increased from 70% to 280%.
- 1st Attack Damage buffed from 28% to 52%.
- 2nd Attack Damage buffed from 39% to 72%.
- 3rd Attack Damage buffed from 77% to 143%.
- Damage buffed from 50% to 92.5%.
- Damage buffed from 35% to 65%.
- Damage increased from 46% to 70% of weapon damage.
- Damage buffed from 40% to 74%.
- Damage buffed from 187% to 346%.
- Can now be cast while moving.
- Can now be cast while moving.
The increased spread rate granted by the Natural
upgrade has been applied to the base skill.Rabies
Natural
Previous -
Spreads 50% Faster.Rabies- Now - Spread distance is increased by 70%.
- Damage area increased from 1 to 2.
Casting
now teleports to the target instead of starting at the caster.Lacerate
- Lightning Strike rate is doubled.
- Now more consistently hits enemies with its lightning strikes.
Cooldown for this ability now starts after
ends.Grizzly Rage- Previous - Shapeshift into a Dire Werebear for 10 seconds gaining 20%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to an additional 5 seconds.
- Now - Shapeshift into a Dire Werebear for 10 seconds gaining 30%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds.
- Damage Reduction decreased from 70% to 40%.
Is now always a Shout Skill, not just when using
.Nighthowler's Aspect
- Previous – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
- Now – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.
- Non-Physical Damage Reduction increased from 10% to 15%.
Passives
- Reduced amount of hits from 6 to 3 to benefit from the effect.
- Damage Reduction increased for each Skill Rank from 5% to 7%.
- Damage Reduction increased for each Skill Rank from 3% to 4%.
- Damage Reduction increased for each Skill Rank from 2% to 3%.
- Damage bonus increased from 30%[x] to 40%[x].
- Base Lucky Hit chance increased from 5% to 10%.
Legendary Aspects
Metamorphic Stone Aspect
No longer removes Wrath skill tag from
.Boulder
- Previous – Core and Wrath Skills deal an additional 5-10% damage per Companion you have.
- Now – Companion Skills deal an additional 5-10% damage per Companion you have.
- Previous – When you use a Shapeshifting Skill that changes your form, gain 2-5 Life. If you are at full Life, gain the same amount as Fortify.
- Now – When you use a Shapeshifting Skill that changes your form, gain 5-20% Life. If you are at full Life, gain the same amount as Fortify.
Aftershock
- Delay from second set of landslides slightly decreased.
- 's Critical Strikes damage increased from 15-30% damage to 25-40% of the damage dealt.Shred
- Bonus damage to Poisoned enemies increased from 25-40% to 40-55%.
- Core Skill bonus damage based on Fortify increased from 15-25% to 25-40%.
No longer adds a cooldown to
.Earth Spike
Previous - Critical Strikes with Storm skills that you cast
the air around you for 2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for (250%-310% Weapon Damage) Lightning damage. This duration can be extended by additional Critical Strikes.ChargeNow - Critical Strikes with Storm skills that you cast
the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for (250%-350% Weapon Damage) Lightning damage. Your Lightning Bolts deal 20-40%[x] increased damage.Charge
Spirit Generation while
is active increased from 20%[x] to 50%[x].Grizzly Rage
No longer makes
a Shout Skill, since Blood Howl is always a Shout Skill.Blood Howl- Critical Strike Bonus increased from 5-10% to 10-15%.
Paragon
Thunderstruck Legendary Node
- Now has a maximum bonus capped at
40%60%.
Human Glyph
- Damage bonus increased from 6.6% to 9.9%.
- Damage Reduction increased from 10% to 15%.
Protector Glyph
- Damage Reduction increased from 10% to 15%.
Werebear Glyph
- Damage bonus increased from 6.6% to 9.9%.
- Damage Reduction increased from 10% to 15%.
Werewolf Glyph
- Damage Reduction increased from 10% to 15%.
Necromancer
- Now gain 25% more increased Skill Damage from their primary Core Stat.*
- Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.
Book of the Dead
- Necromancer Minion attacks can now Overpower.
- Minions are now more aggressive and will automatically engage nearby enemies.
Active ability - If the
is far from the targeted location, it will now leap to the target.GolemIron
- Slam size increased by 56%.Golem
Skills
The Lucky Hit Chance has been increased for various skills.
- : From 20% to 40%.Sever
- : from 33% to 50%.Blood Lance
- : from 12% to 20%.Blood Surge
- : From 17% to 30%.Reap
- : from 35% to 50%.Hemorrhage
- : from 17% to 30%.Bone Splinters
- : from 17% to 30%.Corpse Tendrils
- : from 20% to 50%.Blood Wave
The explosion from Enhanced
can now trigger Lucky Hits.Decompose
- Primary damage increased from 80% to 110%.
- Secondary damage increased from 30% to 45%.
- Damage over time increased from 105% to 135%.
- Damage increased from 150% to 450%.
Passive
- Hits required reduced from 10 to 8.
- Damage increased from 22% to 44%.
- Previous - Your Minions deal 15/30/45%[x] increased damage while you are Close to them.
- Now - While you control at least 7 Minions, they deal 10/20/30%[x] increased damage.
Legendary Aspects
Bonus damage after triggering
10 times reduced from 60-120%[x] to 35-50%[x].Shadowblight
Developer’s Note:
has been a disproportionately large source of damage for Shadowblight based Necromancers, giving far more power than we normally give for a single Aspect. To compensate for this change, we are increasing the baseline power of the Darkness Core Skills and Shadowblight with the goal of keeping these builds at approximately the same overall power level.Blighted Aspect
- Burst damage increased from 9-12.2% to 75-120% of Weapon Damage.Bone Prison
Chance for Sever to create
increased from 10-25% to 15-30%.Blight- bonus damage increased from 40-100%[x] to 60-120%[x].Blight
Additional
damage increased from 33-48% to 40-70%.Blood Lance
Critical Strike Chance after casting
reduced from 10-25% to 5-20%.Corpse TendrilsCritical Strike Damage to enemies damaged by
reduced from 20-50% to 10-40%.Corpse Tendrils- Critical Strike Damage bonus now lasts for 6 seconds, rather than indefinitely.
- Previous - Consuming a Corpse increases the damage of your next Core Skill by 5-10%[x], up to 25-50%[x].
- Now - Consuming a Corpse increases the damage of your Core Skills by 3.5-6%[x] for 5 seconds, up to 17.5-30%[x].
Previous -
is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by Iron Maiden have a 10-25% chance to be Stunned for 1 second when they deal direct damage.Iron MaidenNow -
is now also a Darkness Skill and deals Shadow damage. Enemies have a 10-25% chance to be Stunned for 1 second when they take damage from Iron Maiden.Iron Maiden
- Cooldown reduced from 22-7 to 13.5-6.Sever
Paragon
Wither Legendary Paragon Node
- Intelligence scaling is now capped at 1200 Intelligence.
Bloodbath Legendary Node
- Overpower damage increased from 35%[x] to 70%[x].
Blood Begets Blood Legendary Node
- Damage bonus per Blood Orb pickup increased from 5%[x] to 10%[x].
- Maximum bonus damage increased from 30%[x] to 50%[x].
Tempering
Developer’s Note: Values provided for Tempering Recipe updates reflect their values at Legendary rank. Magic and Rare recipes have also been similarly adjusted.
Blood Finesse Tempering Recipe
- Blood Damage increased from 41.5-55% to 57.5-80%.
- Blood Overpower damage increased from 62.5-85% to 82.5-105%.
- Damage While Fortified increased from 41.5-55% to 57.5-80%.
Shadow Finesse Tempering Recipe
- Shadow Damage Over Time increased from 57-75% to 67.5-90%.
- Darkness Damage increased from 41.5-55% to 57.5-80%.
Rogue
- Maximum Arrow Storms increased from 5 to 7.
- Preparation
- Previous – Every 75 Energy you spend reduces your Ultimate Skill's Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.
- Now – Spend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for
810 seconds.
- Now gain 11% more increased Skill Damage from their primary Core Stat.
- Gain 1% increased Skill Damage for every 9 primary Core Stat, reduced from 10 primary Core Stat.
Skills
- Damage increased by 50% (0.2 to 0.3).
- Previous – Quickly stab your victim for damage and shift, allowing you to move freely through enemies for 4 seconds.
- Now – Quickly stab your victim for damage and shift, making you Unhindered for 4 seconds.
Developer’s Note: Unhindered allows you to move through enemies and prevents your Movement Speed from being lowered.
Fundamental
- Enemies moved through needed to activate Daze reduced from 5 to 3.
Primary
- Control Impairing Effect Duration Reduction increased from 20% to 30%.
- Damage increased by 20%.
Enhanced
- Return damage bonus increased from 30% to 35%.
- Damage increased by 11% (0.72 to 0.8).
Enhanced
Previous – Damaging an enemy with
increases your Critical Strike Chance against them by 8% for 3 seconds.Shadow StepNow – Damaging an enemy with
Dazes and applies Vulnerable to them for 3 seconds.Shadow Step
Methodical
Previous – Enemies damaged by
are Stunned for 2 seconds.Shadow Step- Now – After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.
Disciplined
Previous –
's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.Shadow StepNow – Damaging an enemy with
Stuns them for 2 seconds and reduces its Cooldown by 3 seconds.Shadow Step
- Damage increased by 25% (0.32 to 0.4).
Additional functionality:
Slows enemies hit by 30% for 3 seconds.Dash
Enhanced
Previous – Enemies damaged by
take 15% increased Critical Strike Damage from you for 5 seconds.DashNow – Casting
increases your Critical Strike Chance by 10% for 5 seconds.Dash
Disciplined
Previous –
Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.DashNow – At the end of
, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them.Dash
Methodical
Previous – Dealing damage to Crowd Controlled enemies with Dash reduces its
Cooldown by 0.5 seconds, up to 4 seconds per cast.ChargeNow – Dash has 1 additional
and its Charge Cooldown is reduced by 2 seconds.Charge
- Damage increased from 94% to 130%.
- Lucky Hit Chance increased from 10% to
1320%.
Enhanced
Previous – Each time
damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.FlurryNow – Each time
damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total ofFlurry5025%.
Advanced
Previous – Evading through an enemy will cause your next
to deal 30% increased damage and Stun enemies hit for 2.5 seconds.FlurryNow – Successive casts of
increase its damage byFlurry1510% and reduce its Energy cost by 10%, up to 3 times.
Improved
Previous –
deals 20% increased damage to Vulnerable targets. If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.FlurryNow – Casting
dashes you to the target and Heals 10% of your Maximum Life.Flurry
- Damage increased by 13% (0.4 to 0.45).
Disciplined
Caltrops- Critical Strike Chance bonus increased from 5% to 10%.
You can now only lose 1
shadow every 1.5 seconds.Dark Shroud
Enhanced
Previous –
's shadows have a 14% chance to not be Consumed.Dark ShroudNow – Each active
shadow grants you 5% increased Movement Speed and also has a 15% chance to not be Consumed.Dark Shroud
Subverting
Previous – Each active shadow from
grants you 4% increased Movement Speed.Dark ShroudNow – You Heal for 10% of your Maximum Life when a
shadow is removed.Dark Shroud
Countering
- You only need 1 active shadow to get the bonus Critical Strike Chance instead of 2.
- Critical Strike Chance increased from 8% to 10%.
Additional functionality:
now deals 45% Physical damage, has a 25% Lucky Hit Chance, and its Skill Ranks now give increased damage and Cooldown Reduction.Smoke Grenade
Enhanced
Previous – Enemies affected by
take 25% increased damage from you.Smoke GrenadeNow – Enemies hit by
take 25% increased damage from you for 5 seconds.Smoke Grenade
Countering
Previous – Lucky Hit: Dealing direct damage to enemies affected by
has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.Smoke GrenadeNow – Hitting an Elite or Boss with
reduces its Cooldown by 5 seconds.Smoke Grenade
Subverting
Previous – If an enemy is Vulnerable, Slowed, or Chilled then
will Daze them for 20% longer.Smoke GrenadeNow –
now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.Smoke Grenade
- Poisoning Duration increased from 5 to 6 seconds.
Enhanced
Previous –
's Poisoning Duration is increased by 1 second.Poison ImbuementNow – Casting
generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.Poison Imbuement
- Damage increased by 36% (0.11 to 0.15).
Subverting
- Poison damage bonus increased from 10% to 15%.
Countering
- Chance to reset Imbuements increased from 30% to 40%.
- New functionality: Now deals 10% increased damage per enemy it pierces.
Enhanced
Previous –
deals 10% increased damage for each enemy it pierces.Penetrating ShotNow – Casting
and hitting a Boss or Elite with it has a 25% Chance to fire an additional shot for free.Penetrating Shot
- Casting Speed has been increased by 30%.
- Lucky Hit Chance increased from 2% to 4%.
- Cooldown reduced from 55 to 50 seconds.
Passive
- Renamed to Unstable Elixirs.
- Previous – After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
- Now – Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by 6% for
510 seconds.
- Previous – Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.
- Now – Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze an enemy.
- Previous – When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.
- Now – Dazing or Stunning an enemy increases your Critical Strike Chance by 2% and Critical Strike Damage by 2% for 5 seconds, both up to 12%.
- New functionality: Added visuals to show when the effect is ready.
- Previous – After moving 12 meters, your next Non-Basic attack deals 7% increased damage.
- Now – After moving 15 meters, your next Core or Ultimate attack deals 8% increased damage. While the damage bonus remains, your Agility and Subterfuge Skills deal
45% increased damage.
- Previous – You deal 3% increased damage to Vulnerable enemies.
- Now – You deal 4% increased damage to Vulnerable or Knocked Down enemies.
- Previous – You gain 1% increased Attack Speed for each enemy you've Poisoned, up to 15%.
- Now – Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1% for 8 seconds, up to 5%.
Developer’s Note: The maximum stack potential increases by 5% with each Skill Rank.
- Previous – Every 100 Energy you spend grants you 5% increased Lucky Hit Chance for 5 seconds.
- Now – Every 100 Energy you spend grants 15% of your Maximum Life as a Barrier for 3 seconds.
- Previous – After using an Ultimate Skill, restore 30 Energy.
- Now – While an Ultimate Skill is on your Action Bar, you Heal for 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy.
- Dagger damage to Healthy enemies increased from 5% to
67%.
Key Passives
The Explosion damage of
has been increased by ~50% to compensate for a bug fix, detailed below.Victimize
Previous – Cutthroat Skills grant a stack of
for 8 seconds if they either hit a Stunned, Dazed, or Frozen enemy, or hit any enemy from behind. While at 3 stacks of Momentum you gain 20% increased Damage Reduction, 30% increased Energy Regeneration, and 15% increased Movement Speed.MomentumNow – Casting a Cutthroat Skill grants a stack of
. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain 3% Damage Reduction, 3% Maximum Energy, 3% Energy Regeneration, 3% Movement Speed, and 5% Damage. This can stack up to 10 times.Momentum
Legendary Aspects
Previous – Gain a free
shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2.5-4.0% increased Damage Reduction.Dark ShroudNow – Using a Healing Potion makes a free
shadow. Each shadow grants 2.5-4.0% increased Damage Reduction.Dark Shroud
Of Arrow Storms
- Previous – Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 30-40% increased damage.
- Now – Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 45-60% increased damage.
Vengeful
- Arrow Storm Damage increased from 25-40% to 45-60%.
Ravager's
Damage bonus to
increased from 2.5-10% to 4.5-12%.Shadow Step
Trickster's
Previous –
also throw a cluster of exploding Stun Grenades that deal total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.CaltropsNow – Caltrops and
receive Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.Smoke Grenade
Of Noxious Ice
- Poison damage bonus to Frozen enemies increased from 15-30% to 20-35%.
Of Bursting Venoms
- Toxic Pool Poisoning damage increased by 24%.
Of Volatile Shadows
- shadow Explosion damage increased by 50%.Dark Shroud
Of Stolen Vigor
Previous – Each stack of the
Key Passive Heals you for Life per second and grants you 5% Damage Reduction.MomentumNow – While at maximum stacks of the
Key Passive, your Cutthroat Skills dealMomentum20-3530-45% increased damage and you become Unstoppable for 3 seconds every 8 seconds.
Unique Items
Previous – Casting
has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% Lucky Hit Chance.Flurry- Now – Casting a Core Skill has a 15-30% chance to throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance.
Ranks of
changed to Ranks of Malice.Concussive- Vulnerable Damage changed to Dexterity.
- Previous – Lucky Hit: Hits with this weapon have up to a 30-40% chance to deal double damage and Knock Back the target.
- Now – Barrage
has a 30-40% chance to Knock Back or Knock Down enemies with each hit and deal double damage.Hits of
have a 30-50% chance to deal double damage and Knock Down enemies.Barrage
- Explosion radius increased by 10%.
- The visual effect for the Physical damage has been improved to be more consistent.
- Decoy Trap damage increased by 8%.
Previous – Your
is always Imbued with all Imbuements at once.Rain of ArrowsNow – Your
is always Imbued with all Imbuements at once and receives your Arrow Storm benefits.Rain of Arrows
Paragon
Tricks of the Trade – Legendary Node
- Previous – Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage.
- Now – Your Marksman Skills grant your Cutthroat Skills 25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills 25% increased damage for 8 seconds.
Cheap Shot – Legendary Node
- Previous – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.
- Now – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%. A Nearby Staggered Boss provides the maximum bonus.
- Previous – Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 25%.
- Now – Lucky Hit:
Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.Hitting a vulnerable enemy has up to a 60% chance to increase your damage by 1%x for 25 seconds, up to 25%x. At 25 stacks the bonus remains for 6 seconds then expires.
No Witnesses – Legendary Node
- Is now capped at a maximum damage bonus of
3545%. - Duration increased from 8 to 10 seconds.
Developer’s Note: This is to compensate for increased sources of Ultimate Skill Damage added to the Rogue Paragon Board this season.
Leyrana's Insinct – Legendary Node
- Is now capped at a maximum damage bonus of 35%.
Culler – Rare Node
- Execute Chance changed to Ultimate Damage.
- Magic Nodes in this cluster that gave Execute Chance now give Ultimate Damage.
Ruin – Rare Node
- Damage to Healthy changed to Ultimate Damage.
- Magic Nodes in this cluster that gave Damage to Healthy now give Ultimate Damage.
Sorcerer
- Crackling Energy base damage increased from 20% to 30%.
- Now gain 25% more increased Skill Damage from their primary Core Stat.
- Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.
Skills
- Base damage increased from 30% to
3845%.
Enhanced
- Explosion damage increased from 45% to 79%
increased from 150% to 175% of Charged Bolt's damage.
- Base damage per hit increased from 10% to 12%.
Enhanced
- Damage increased from 8% to 10%.
Glinting
Previous:
grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.SparkNow:
grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%. At max stacks, your Spark hits grant 1 Mana.Spark
- Base damage increased from 14% to 16%.
Summoned
- Burn damage increased from 60% to 100%.
- Base damage increased by 20%.
- Damage increased from 160% to 230%.
- Damage increased from 80% to 96%.
- Damage increased from 84% to 101%.
- Damage increased from 60% to 66%.
Flickering
Previous: Gain 6% Movement Speed for 5 seconds for each enemy hit with
, up to 18%.Arc LashNow:
grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.Arc Lash
- Now tracks how many Chain Lightnings are out.
- Damage increased from 36% to 43%.
Greater
Previous: Each time
bounces, it deals 5% increased damage for its duration.Chain LightningNow: Each time
bounces, it deals 10% increased damage for its duration, up to 30%.Chain Lightning
- Now has a 4 second Cooldown.
- No longer tracks Mana or sends out Chain Lightnings if the instance of Mana Drain is from an Auto Cast skill.
- Cooldown begins when Invulnerability ends.
- Max Life Base Shield amount increased from 25% to 40%.
- No longer gains increased Shield based on damage.
Enhanced
Previous: After Critically Striking,
gains a 5% increased stacking Critical Strike Chance for its duration.Lightning SpearNow: Casting
spawns an additional Lightning Spear and increases their Critical Strike Chance by 15%.Lightning Spear
- Base damage increased from 130% to
150210%.
Enhanced
- damage to Frozen enemies increased from 25% to 40%.Blizzard
Wizard's
Previous: While
is active, your Core Skills cost 20% less Mana.BlizzardNow: While
is active, you gain 1 Mana Regeneration for every 20 Maximum Mana.Blizzard
- Cooldown increased from 11 to 14.
- Base damage increased from 25% to 35%.
- Damage increased from 20% to 24%.
- Damage increased from 32% to 36%.
- Base Damage increased from 41% to 50%.
- Shard damage increased from 43% to 52%.
Passives
- Stun chance increased from 5% to 7%.
- Immobilize chance increased from 5% to 7%.
- Freeze chance increased from 5% to 7%.
- Chance to spawn Crackling Energy increased from 5% to 6%.
- Damage for each Rank increased from 40% to 50%.
- Base Burning damage increased from 20% to
4060%.
- Previous: Close enemies take 15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20% and 25% respectively for 3 seconds.
- Now: When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged, Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.
Developer’s Note: Shock Sorcerer is often highly incentivized to play in close combat. This rework aims to open up the Shock Sorcerer playstyle, allowing for both close and ranged options while maintaining the defensive capability of the original design that players love.
- Damage increased from 30% to 45% of the damage you deal to them.
- no longer receives damage from itself.Shatter
- Healing from non-elites increased from 0.5/1/1.5% to 1/2/3%.
- Healing from bosses increased from 2/4/6% to 4/8/12%.
- Damage Reduction from Elites cap increased from 40% to 60%.
- Damage reduction Increased from 8% to 10%.
Legendary Aspects
- Movement Speed bonus increased from 10-20 to 15-25.
- Mana Cost Reduction increased from 10-25% to 35-50%.
- Burning damage to enemies below 50% Life increased from 15-30% to 30-45%.
- Previous: Crackling Energy has a 35-50% chance to chain to an additional enemy.
- Now: Crackling Energy has a 35-50% chance to deal 40%|x| increased damage and chain to an additional enemy.
Previous: Casting
always spawns an additional Lightning Spear and increases your damage with Shock Skills by X for Y seconds.Lightning SpearNow: Critical Hits with
cause Lightning to arc from it dealing 25%-55% damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.Lightning Spear
Previous:
lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for X seconds.Flame ShieldNow:
grants you unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for X seconds.Flame Shield
- Ice Spike damage increased from 60%-80% to 80%-100%.
- Now has 15% extra damage to Ice Spikes instead of 15% extra Chill.
- Ice Spike damage increased from 60%-80% to 100%-120%.
- Now has 15% extra Chill with Ice Spikes instead of 15% extra Damage.
Previous:
makes you unstoppable and grants you 30% armor for 3.5-5 seconds.Ice ArmorNow:
makes you unstoppable and grants you 25% Damage Reduction for 3.5-5 seconds.Ice Armor
Paragon
Burning Instinct
Burning Instinct Critical Strike bonus reduced from 1% per 25 Intelligence to 1% per 50 Intelligence and now caps at 40%|x|.- Critical Strike Bonus changed from 1% per 25 Intelligence to 1% per 20 Intelligence and now caps at 80%[x].
Ceaseless Conduit
Crackling Energy damage reduced from 3% per 20 Intelligence to 1% per 25 Intelligence and now caps at 60%[x].- Changed from 3% per 20 Intelligence to 2% per 20 Intelligence. Crackling Energy damage now caps at 120%[x].
Elemental Summoner
- Now caps at its damage bonus at
3060%[x]. - Scaling from damage with Cold/Fire/Lightning increased from 5% to 10%.
Icefall
- Damage with Frost Skills increased from 15%[x] to 18%[x].
Unleash Glyph
- Increased the damage bonus from 7% to 8%.
- Increased the Mana Regeneration from 7% to 25%.
Frigid Fate
- Now caps its damage bonus at 60%[x].
- Scaling from damage with Cold increased from 10% to 20%.
Searing Heat
- Now caps its damage bonus at 60%[x].
- Scaling from damage with Fire increased from 10% to 20%.
Endgame Bosses
- The summoning Urn now respawns after the boss is defeated, allowing players to more quickly reset and defeat the bosses repeatedly.
- Beast in the Ice
- The Beast in the Ice boss fight now functions as a standard dungeon— you no longer must craft a sigil to enter the fight.
- After defeating the Beast in the Ice, any players on the Eternal Realm can use leftover crafted Sigils to immediately resummon it again without paying the summoning material cost.
- The boss fight is now much closer to the entrance —you’ll no longer need to progress through the Dungeon to fight the boss.
- We’ve removed Sigil Dust as a material cost to summon the Beast in the Ice.
- Summoning Varshan now only requires Malignant Hearts. Trembling Hands, Blackened Femurs, and Gurgling heads have been removed from the game. Eternal Characters that have the other body parts can convert them to hearts at the Alchemist.
- Boss Ladder bosses no longer drop Rare items. They now drop additional Gold instead of Rare items.
- Tormented Bosses
Developer’s Note: The goal of these changes is to broaden the chances of acquiring Mythic Unique Items. Now, players can engage with whatever Tormented Boss they have the materials for in their quest to find a Mythic Unique.
- Tormented Bosses now drop 5 times as many Boss Materials.
- Rebalanced Tormented Boss loot to have parity with each other.
- All Tormented Bosses have 5 chances to drop a mythic at 1.5% chance each. In total, a 7.5% chance to drop a Mythic Unique. The resulting effect of this change is that the bosses have a chance to drop multiple Mythic Uniques instead of just 1.
- The cost to summon a Tormented boss had been reduced from 2 Stygian Stones to 1.
Helltide
- The way baneful hearts are earned has been adjusted.
- Chance to get one from a Tortured gift starts at 15% and increases each time you fail to get one. Once you are rewarded with a baneful heart, the chance resets to 15%.
- Hellborne and the Helltide Assassin start with a 1% chance to drop a heart and increase each time you fail to get one. It resets to 1%.
- Helltide Commanders always drop a heart.
- A World Boss spawned in an active Helltide Zone will drop 3 Hearts.
- Local Event chests have a small chance to grant hearts when achieving Mastery.
- Threat gain now consistently scales with the health of slain monsters.
- Helltide Whispers
- They only spawn in one subzone.
- These Whispers will always add up to equal 10 Grim Favors'.
- Icons have been updated to be consistent with other Whispers.
- Cull Demons now includes Fallen.
- Cull Fallen replaced with Cull Cultists.
- Profane Mindcages return in Season of the Infernal Hordes!
- They always drop from Hellborne.
- Can be stacked up to 3 times.
- Only available in the Seasonal Realm.
- In World Tiers I & II, the Blood Maiden now requires only two Baneful Hearts to summon.
- Tortured Gift chests in World Tiers I & II now require 75 Cinders instead of 100 to open.
Loot Rewards
Resplendent
awards for defeating Tormented bosses can now be earned separately on both Hardcore and non-Hardcore modes.Spark- Resplendent Sparks and Scattered Prisms will no longer be automatically picked up. Additionally, these items can now be found in the lost items Stash if forgotten on the ground.
- Unique and Mythic Unique items can now be acquired from Whisper Caches, Purveyors of Curiosity, and Tortured Gifts in Helltide.
- The chance to find Mythic Unique items through all non-boss means has been increased.
- Treasure Goblin drop quality has been improved.
- Can drop 1-3 Legendary items and 2-6 Rare items.
Developer’s Note: The higher the number of Legendary Drops, the lower the number of Rare Drops. The opposite is also true. (Ex: If 2 Legendary items drop, then 4 Rare items will drop alongside.
- Additionally Common Ore, Herbs, Leather, and Gem Fragments will always drop.
- Treasure Goblins can also drop Forgotten Souls in World Tiers III & IV.
- Treasure Goblins now have a 10/20/30% chance to drop 1-2 Scattered Prisms in World Tiers I & II/World Tier III/World Tier IV.
- Treasure Goblins drop 1-2 Elixirs.
- Gold drop increased (Ex: Level 1 in World Tier I: 40k Gold. Level 100 in World Tier IV: 150k Gold).
Miscellaneous
- For this Season, Helltide Chests no longer contain Obols.
Developer’s Note: Obols received from Helltide Chests were part of the Season 4: Loot Reborn Blessings only.
- This season's Nightmare Dungeon rotation remains the same as the previous season.
- World Bosses are now more resilient to damage.
- Experience rewards for side quests, including Priority Quests (Ex: Gem Crafting Quest) and Class Quests, have been increased.
Skills that grant Immunity, e.g.
and Blood Mist, now only go on cooldown once the Immunity effect ends.Flame Shield- We have made some updates to Crowd Control sources.
- Hard Crowd Control from monsters now lasts 1.5 seconds on average, down from 2.5 seconds on average.
- The maximum duration of monster hard Crowd Control is now 2 seconds.
- Reworked some monster attacks that apply short hard Crowd Control effects frequently, so they no-longer chain these effects on players.
- Additionally, Potions can now be used while Crowd Controlled.
- Certain tutorial quests, such as the quest for crafting a Gem, are now tracked account-wide for completion status.
- Various Dungeons have had tweaks to their layouts to further streamline them.
- More Weapon Types are now available to more Classes.
- Druids can now use Polearms, 1-handed Swords, and Daggers.
- Necromancers can now use Maces and Axes. This includes Butcher's Cleaver being usable for Necromancers.
Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and
being usable for Sorcerers.Doombringer
- Inherent Affixes on multiple Weapon Types have been changed.
- Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time.
- Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage.
- Scythes inherent Affix changed from Life on Kill to Summoning Damage.
- Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time.
- Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage.
- Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage.
- Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance.
- Enchanting no longer requires Angelbreath. Instead, it requires the legendary crafting material for the item slot.
- Jewelry: Abstruse Sigils
- Weapons: Baleful Fragments
- Armor: Coiling Wards
- We increased the character level requirements for unlocking Smoldering Ashes in the Battle Pass.
Developer’s Note: This change was necessary due to increased XP gain rates that were allowing players to reach the character level requirement for Smoldering Ashes before they reached the corresponding Tier in the Battle Pass. We want to avoid instances that allow players to purchase Tier Skips to gain the benefits from of the Smoldering Ashes ahead of players who aren’t purchasing them. We will continue to iterate on this system in future seasons.
- We’ve increased the max level difference you can earn base monster experience from. The maximums have been updated:
Developer’s Note: We wanted to properly reward players for pushing to a higher monster difficulty, especially since Profane Mindcages can now stack. With this change, max stacked Profane Mindcages should have an impact on experience gained.
- World Tier I and II: 3 to 30
- World Tier III: 6 to 30
- World Tier IV: 10 to 30
- Example of previous system at World Tier IV: A Level 60 player killing a Level 80 monster will reward experience equivalent of having killed a Level 70 monster.
- Example of current system at World Tier IV: A Level 60 player killing a Level 80 monster will receive experience appropriate for a Level 80 monster.
- Boss Health has been reduced across the game.
- Before:
- WTI: 0%
- WTII: 4000%
- WTIII: 6500%
- WTIV: 30000%
- After:
- WTI: 0%
- WTII: 2000%
- WTIII: 4000%
- WTIV: 6000%
- Before:
- Pit Boss damage has been reduced by 66% across the board.
- Shadow Pit Boss Affix attacks now apply a stacking damage debuff which stacks up to 3 times.
- At the third and final stack, Pit Boss damage is the same as Loot Reborn.
- The Bandit Sharpshooter boss has been replaced with Mother's Judgement.
Developer’s Note: We've made this change to reduce the amount of one-shots that happen when fighting bosses in the Pit. Players should have more room to get hit by boss attacks up to a certain point.